STORY COMMENTS
-"destroy doohickey physically", show consequences for not doing mission
---> DEREK: electric shocks get more intense until it short-circuits
-can he liberate his fellow gorillas? (NO.)
-what can he attach himself to at present? (the mission? less pain for the brain)
-make character more active
---> actively try to trigger flashbacks after having a few accidentally set off
-show his purpose (as war machine) by showing war
--->viet nam reference (jeremy?): sneaking through jungle, gunfire and bomb noises imply war but enemies not shown
-remembers his family while dying, thinks he's going back to them but actually dying
-what are they fighting against? mission as part of a war.
-obtain freedom through death (life isn't worth living without free will)
-can't rejoin nature, ever. must die.
-is he captured as a baby or full-grown?
ENVIRONMENT COMMENTS
-jungle shouldn't be pristine
--->can contrast with flashbacks where jungle IS pristine
REFERENCE COMMENTS
-monkey king reference: band tightening on head forces him to obey master
-Dollhouse, Soldier
CHARACTER
-wants to avoid pain from electric shocks, but must endure to satisfy curiosity
Saturday, October 4, 2008
Thursday, October 2, 2008
Group Meeting Stuff
Premise --> Free will is the basis of happiness.
Tone: Drama
Person vs Self / Person vs Technology
weapons : no gun? arm laser? ninja?
What he sees: Remembers:
Jungle Home
Sun Operation table
Vines/net Capture/Cage
Explosion Fear/Storm
Footprint Have child/ be child
Mission Family
Storm brewing - metaphor for turmoil
lightening - triggers operation light flashbacks
thunder - gunshots, explosion flashbacks
missions:
fighting humans
camp. (people living in jungle) ---> natives
4 beats:
intro - in jungle
conflict - struggle against programming
climax - flashbacks - being taken
conclusion - rejoin nature
Groups:
story: character: Environment:
Nathan Jeremy Elton
Allison Rob Randolph
Lily Derek Angel
Dave Danny Alexis
Tone: Drama
Person vs Self / Person vs Technology
weapons : no gun? arm laser? ninja?
What he sees: Remembers:
Jungle Home
Sun Operation table
Vines/net Capture/Cage
Explosion Fear/Storm
Footprint Have child/ be child
Mission Family
Storm brewing - metaphor for turmoil
lightening - triggers operation light flashbacks
thunder - gunshots, explosion flashbacks
missions:
fighting humans
camp. (people living in jungle) ---> natives
4 beats:
intro - in jungle
conflict - struggle against programming
climax - flashbacks - being taken
conclusion - rejoin nature
Groups:
story: character: Environment:
Nathan Jeremy Elton
Allison Rob Randolph
Lily Derek Angel
Dave Danny Alexis
More Beat Boards




Yo...these are the rough boards I came up with. Not really significantly different from Jeremy's, and obviously the human woman/child triggering his final flashback isn't something we've decided on yet. But there you go. I guess we'll need to figure out tomorrow which scenes to have for Friday and how we want to do them.
(just a summary of what I think's going on)
STORY BEATS
1. soldier gorilla in a jungle, middle of warzone
2. flashbacks of past in reverse order until final one triggers him to…
3. …remember past
4. chooses to go back to nature
PROBLEMS TO BE SOLVED
FLASHBACKS
-what triggers them?
-why is this particular gorilla special enough to be triggered?
-what are they about, specifically? (all flashbacks should probably be of things that happen before he’s become a soldier)
BUILDING TENSION
-what can we do to create a feeling of urgency?
-how can we make this urgency get more urgent?
-what is at stake here?
Wednesday, October 1, 2008
Some Boards
file sharing
dave recommended a cool site, 4shared.com.
I've set up an account, use the email "3littlepegs@gmail.com" with the password "gorillawarfare". everything seems pretty easy to use, hope to see your stuff up there! if it doesn't work for you say something.
I've set up an account, use the email "3littlepegs@gmail.com" with the password "gorillawarfare". everything seems pretty easy to use, hope to see your stuff up there! if it doesn't work for you say something.
Gorilla Warfare 5 W's & Pipeline
Hey Guys and Gals;
Here are the notes from our meeting today. Thanks goes out to Allison for keeping record - and PROPS to Elton on coming up with the Epic film name.
Who: Protagonist: Ape/Gorilla
Antagonist: Self
What: Internal conflict - fighting whats forced upon him with the want/need to be back in natural habitat.
(man vs self) ignorance/awareness
External conflict: war
Humans control - on mission (sets off flashbacks)
Where: Natural habitat (jungle)
City
When: Start in jungle as soldier - then flashback
Time limit.
Why: Clear jungle for land
Save humans from being killed (sacrifice for mankind)
Gorilla vs. gorilla
Every time he does something wrong it causes flashbacks
---> sees (natural) baby gorilla crying --> flashback
---> torn from own family
How: Flashback --> Scientist
While fighting runs into another gorilla (mate?)
Transmission weakens/short circuit
Gives up weapon
------------------------------------------------
Also, here are a few idears on the premise based off what I was trying to say in the meeting....
one must walk their own path rather than one set out for you.
sometimes one must be true to themselves rather be what is expected of them.
one must break away from the mold to be themselves.
--------------------------------------------
And finally, here is the Pipeline that Allison took down for us - once again thanks to Allison for her help!

That's all for now folks - later daze!
Here are the notes from our meeting today. Thanks goes out to Allison for keeping record - and PROPS to Elton on coming up with the Epic film name.
Who: Protagonist: Ape/Gorilla
Antagonist: Self
What: Internal conflict - fighting whats forced upon him with the want/need to be back in natural habitat.
(man vs self) ignorance/awareness
External conflict: war
Humans control - on mission (sets off flashbacks)
Where: Natural habitat (jungle)
City
When: Start in jungle as soldier - then flashback
Time limit.
Why: Clear jungle for land
Save humans from being killed (sacrifice for mankind)
Gorilla vs. gorilla
Every time he does something wrong it causes flashbacks
---> sees (natural) baby gorilla crying --> flashback
---> torn from own family
How: Flashback --> Scientist
While fighting runs into another gorilla (mate?)
Transmission weakens/short circuit
Gives up weapon
------------------------------------------------
Also, here are a few idears on the premise based off what I was trying to say in the meeting....
one must walk their own path rather than one set out for you.
sometimes one must be true to themselves rather be what is expected of them.
one must break away from the mold to be themselves.
--------------------------------------------
And finally, here is the Pipeline that Allison took down for us - once again thanks to Allison for her help!

That's all for now folks - later daze!
Tuesday, September 30, 2008
story problem
I went and talked to DQ this morning, and finally understand what he's getting at.
he's right. we don't have story, we have concept and character. in our current 'story', the character goes through a character arc, but there is no other story development. like, nothing ever changes! ask the question 'what if?'. if the ape never found out about the ground level, then utopia would continue polluting... but in our story, the ape does find out about the ground level, and still nothing changes.
for a good story, there must be a rising crisis level. like, the stake must get bigger. what if, the pollution is building to a critical point, to a point where it's actually killing? and *if* the ape doesn't fix this, people will die! or something. the point is, there's gotta be something at stake.
DQ made an interesting story suggestion: the toxic waste could be turning into the monsters (no more space pirates, no more questions of why people would choose to stay under Utopia and not just... move). I think someone else mentioned this before? I'm not sure--but anyway, then there could be a crisis level. perhaps the toxicity of the waste is building to a point where a sentient monster would be created, and someone has to stop it beforehand. if no one stops it, everything will destroyed.
another point DQ talked about is that the audience should understand the world. maybe we can spend more time on introducing our world, showing Utopia in all its splendidness before introducing the conflict. even in the Mickey Mouse short (where he went through the looking glass) we watched today in lecture, half the short was just him enjoying the oddities of the world, building a strong setup. but we can worry about that after we get our story straight.
so let's all think about ways to build some crisis into our story! that's the main problem, if we solve this then we've got a story. =D
oh, and if anyone's bored and wants some inspiration...
http://www.smashingmagazine.com/2008/03/03/25-brilliant-animated-short-movies/
he's right. we don't have story, we have concept and character. in our current 'story', the character goes through a character arc, but there is no other story development. like, nothing ever changes! ask the question 'what if?'. if the ape never found out about the ground level, then utopia would continue polluting... but in our story, the ape does find out about the ground level, and still nothing changes.
for a good story, there must be a rising crisis level. like, the stake must get bigger. what if, the pollution is building to a critical point, to a point where it's actually killing? and *if* the ape doesn't fix this, people will die! or something. the point is, there's gotta be something at stake.
DQ made an interesting story suggestion: the toxic waste could be turning into the monsters (no more space pirates, no more questions of why people would choose to stay under Utopia and not just... move). I think someone else mentioned this before? I'm not sure--but anyway, then there could be a crisis level. perhaps the toxicity of the waste is building to a point where a sentient monster would be created, and someone has to stop it beforehand. if no one stops it, everything will destroyed.
another point DQ talked about is that the audience should understand the world. maybe we can spend more time on introducing our world, showing Utopia in all its splendidness before introducing the conflict. even in the Mickey Mouse short (where he went through the looking glass) we watched today in lecture, half the short was just him enjoying the oddities of the world, building a strong setup. but we can worry about that after we get our story straight.
so let's all think about ways to build some crisis into our story! that's the main problem, if we solve this then we've got a story. =D
oh, and if anyone's bored and wants some inspiration...
http://www.smashingmagazine.com/2008/03/03/25-brilliant-animated-short-movies/
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